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Working with .vox files

You will: import a .vox file, edit it, save it as .vox again, and export the same model to a game engine. Time: 10 minutes.

In the Voxel tab of the sidebar, open Import and press Import .vox (or use File ▸ Import ▸ Voxels (.vox)), then pick your file. You get an editable voxel model with the file’s palette and materials. A file with several models comes in with its layout.

Press Tab. Everything in Drawing and Selection now works on it. You can also:

  • run a generator such as Weathering or Damage on it;
  • mark its parts as groups and rig it (see Characters).

The Export section: Export File ① and Export .vox ②

Click Export ▸ Export .vox ②, or choose File ▸ Export ▸ Voxels (.vox).

  • Metallic and emission are saved. The roughness of plain matte colours is not.
  • A model bigger than 256 on a side is saved as several models in one file.

Click Export ▸ Export File ① and pick Godot, Unity, Unreal, glTF or FBX. The palette becomes one texture on one material, and the axes and scale are set for that engine. See Export.