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Sprite sheets for 2D games

You will make: eight sheets of a walking character, one per compass direction, plus every frame as its own PNG. Time: 5 minutes.

  1. Rig a character and pick a clip, for example Walk.

  2. In Character (④ below), set:

    • Animation Output: Strict Grid, for cubes that never tilt, like hand-drawn pixel art. Rigid Parts works too.
    • Update Every N Frames: 2, for a stepped, classic feel.

    The Character panel: output settings are ④

  3. Open Export and set:

    • Frame Size: anywhere from 64 px, for a tiny sprite, up to 1024 px.
    • Camera Angle: Level (0°) for side-scrollers, Angled (30°) for classic three-quarter games, Top-Down (60°) for top-down games.
  4. Click Export Sprite Sheets ① and pick a folder.

    Export Sprite Sheets ①, Frame Size and Camera Angle ②

You get a new animation_sprites folder containing:

  • one sheet per direction;
  • every frame as a transparent PNG;
  • a JSON file with frame timing and the pivot, so your engine can place the feet.

The 24-frame Walk sample, for example, becomes a sheet of six columns and four rows per direction. An existing sprite folder is never overwritten.