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Generate a scene

You will make: a small island with a beach, woods, boulders and a sea. Time: 10 minutes.

New Model: Size 128, then Add Voxel Model. Load the Verdant Forest palette.

  1. Open Voxel Generators, pick Terrain ①.

    The generator grid with Terrain picked

  2. Source: Noise. Raise Island to about 0.6, so the ground sinks towards the edges and ends in shoreline instead of running off the grid.

  3. Output: Replace; colours: Height Bands with sand, grass, rock and snow.

  4. Generate. Don’t like it? Change the seed and press Generate again. With Replace Last on, the old result is taken back first.

    Island ①, Generate and Replace Last ②, Output ③, Height Bands ④

The terrain

Pick Water Level, set the output to Add, set the waterline a little above the beach, and Generate. Everything empty below the line becomes water.

Water Level fills the low ground

Output mode is now Add for everything, so nothing already built is lost.

  1. Trees: set Count to 7 and Generate. They stand on whatever ground is there.

    Seven trees on the island

  2. Rocks: choose a boulder field, lower the density, Generate.

  3. Scatter: plant flowers or bushes from the library. Limit the slope so nothing grows on cliffs.

Weathering: snow on the peak, moss on the shaded sides. Clouds if you like.

Every press was one undo step. Ctrl + Z walks back through them.

Make a new 128 model, pick Scene, choose the Island preset and press Generate. It runs the same kind of recipe for you. Try Floating Islands, Crystal Cavern (with Cutaway on to see inside) or Modern City.

The Island preset, in one press

Switch the viewport to Material Preview. The water palette entries have real transmission once Water Colours is on (Scene) or the Water and Glass palette is loaded. See Palette.