Voxel Mode documentation
Model voxels inside Blender, grow whole worlds from generators, rig and animate characters, and ship them to a game engine.
Start here
Section titled “Start here”InstallBlender 5.0 or newer. One zip, one click.
Your first modelFive minutes from an empty scene to a painted voxel prop.
The interfaceThe Voxel tab, the toolbar, the header status and the pie.
Working with .vox filesImport a .vox file, edit it, and save it back.
What you can do
Section titled “What you can do”ModelAttach, erase and paint with five brush shapes, mirroring and a 256-colour palette.
Select and transformBox, connected and by-colour selection; move, rotate, scale, mirror, fill.
Place shapes996 ready-made shapes, and your own library of them.
Generate33 generators and 33 one-click scenes: terrain, trees, cities, caves, planets.
Rig and animateGuided biped, quadruped and slime rigs with 46 editable sample animations.
ExportGodot, Unity, Unreal, glTF, FBX, .vox and 8-direction sprite sheets.